Franchised Goodies for the Children of Dune

In light of the charming Goodnight Dune children’s book that’s making the rounds online right now, today seems like a great time to share some treasures from my personal stash of weird, random, off-color, No-Seriously-WTF-Were-They-Thinking movie franchise ephemera.

These, for your delectation, are scans and photos of various pages from the astoundingly age-inappropriate Dune activity book series, published in 1984 to promote David Lynch’s movie adaptation of the classic Frank Herbert novel, produced by Universal Studios.

You know, FOR KIDS:

Yes, that’s a coloring page of Dr. Yueh preparing to assassinate Duke Leto with a dartgun. And up at the top there, that’s a floppy, diseased sex organ-reminiscent Guild Navigator, presented a-la la la “Connect the Dots”.

And here’s another cheerful coloring page of the fresh corpses of Duke Leto and Piter:

Heeeeee! Who the frak was in charge of marketing? More to the point, what kind of Melange were they smokin’ during the merch meeting, when it was decided that producing this series of vengeful activity books for a K-through-8 demographic made good business sense?

Well, whoever they were, Coilhouse salutes them.

Explore the childlike wonderment murder, intrigue, suppurating boils, phallic symbolism and knifeplay after the jump.

A Telling of the Tale of Tales


The PATH —– Launch Trailer
from Tale of Tales on Vimeo.

Belgian avant-garde Game Developers Tale of Tales have made a name for themselves as an independent game development studio, creating genre defying art-games. Armed with ambitious vision and an unrelenting sense of artistic integrity, Tale of Tales co-founders Michaël Samyn and Auriea Harvey cater to an audience outside of mainstream gamers providing complex, meaningful gameplay experiences, and offering a “different kind of story” for “a different kind of people”.

One of their first offerings, The Endless Forest, is a multi-player game set in a soothing, bucolic landscape; there are no goals to achieve, or rules to follow – “just run through the forest and see what happens.”

The Graveyard, launched in 2008, is a short tale which places the player in control of an old woman traversing a straight and narrow path  across a gloomy graveyard. It is described as “an icon” of the studio’s work as a result of the game’s “apparent simplicity and vagueness”.

Tale of Tales next endeavor, The Path, is loosely categorized as “adventure-horror”  and was inspired from the classic fairy tale of Little Red Riding Hood.  There is one rule in the game, which needs to be broken. There is but one goal. And when you attain it, you die. It is  “a  game about playing, and failing, about embracing life, perhaps by accepting death.” The legendary SWANS member Jarboe, along with multitalented co-composer Kris Force, provide an dynamic, unsettling narrative and score.

Based on Oscar Wilde’s Salome, a  play banished from the stages for over 50 years, Fatale is the studio’s latest gaming project.  An interactive 3D vignette, it offers the same sort of “observational immersionist” approach that Tale of Tales has become known for.  The player is encouraged to “explore a living tableau filled with references to the legendary tale and enjoy the moonlit serenity of a fatal night in the orient.”

2010 saw the release by Tale of Tales of Vanitas,  an app for iPhone and iPod touch.  Referencing the still life paintings from the 16th and 17th century, Vanitas presents one with a  3D box filled with “intriguing objects…to create pleasant arrangements that inspire and enchant”, and is touted as a “a memento mori for your digital hands.”  The app includes random quotations on the topic of life and vanity and music by avant cellist Zoë Keating.

Michael and Auriea graciously gave of their time to provide a thought-provoking look into the passionate philosophies behind Tale of Tale’s creative projects. See below the cut for the full interview.

North Korea’s Hell March


Mmm. Military upskirt.

Earlier this year, North Korea let a bunch of international journalists in to document evidence of the country’s enormous, throbbing doom cock. Apparently the military parade was part of a campaign to establish Kim Jong-il’s youngest son as ruler-in-waiting.  This stunning slow-motion footage (shot on high end Canon60D and 1DmkIV camera with a smooth-tracking pocket dolly) was captured by UK Guardian reporters. Shortly thereafter, Galaxygamma came up with the completely unsettling idea of juxtaposing the “Hell March” theme from Command & Conquer: Red Alert with the Guardian’s footage.

Happy Black Friday, y’all! Wooo!

The Protomen: Space Avengers From Nashville

Nerdcore. Chiptune. Gamewave. Bands Influenced by Video Games. It’s almost a given that we, as People of the Web, have heard at least one track we can assign to this genre. With MC Fronalot, Anamanaguchi, and Minibosses among the names at its forefront, this movement is a love letter to all things nerdy and wonderful. The Protomen may be lesser-known than some of the aforementioned folks right now, but not for long.

No, not for long.

Panther, the lead vocalist, is joined by a cast of nine, who, in his words, “noticed a void in rock and roll. A hole that could only really be filled with grown men and women painting up like robots and playing some fierce and furious rock music based on a 1980s video game.” Having just released their second album, the Nashville-based, Mega Man-inspired, silver-painted space cowboys [and girls] have been on a national tour since summer, and if you have the chance, you should definitely check ‘em out. These guys are young, hilarious, and they’re damn good.

Despite all the tight production and shiny web design, this band is meant to be experienced live. As the countless performance clips on YouTube prove, you can expect some form of a mosh pit, costumes, eager audience participation, theatrics and a whole lot of RAWKK. Also, the odd Journey cover, or better yet, Clap Danzatar, a Pat Benatar and Danzig mash-up which must be heard to be understood. Simply put, if you like things like rock operas, video games, or fun, and can tolerate a little retro-worship, do yourself a favor and get into The Protomen. This fan-made video for Unrest in the House of Light, a track off their first album, is a good place to start.

Ladyhood: The Video Game


Girls suck at video games / Les filles sont nulles aux jeux vidéo
from Stéphanie Mercier on Vimeo.

“I thought only my classmates, mom and dad would watch this,” wrote French animation student Stéphanie Mercier in the Vimeo comments for the clip above after witnessing an influx of visitors from MetaFilter, Daily What, SocImages and beyond. Titled “Girls Suck at Video Games,” the animation presents the challenge of climbing the corporate ladder, maintaining a stylish image, having babies and doing housework though the use of beloved 8-bit/16-bit metaphors: Super Mario Bros, Street Fighter, Pac-Man and Space Invaders. Compare and contrast with Dan the Man.

Doctor Spin: Tetris

When we started putting together Coilhouse issue 04, a haunted theme emerged. As issue 05 design got underway a couple of weeks back, a pattern appeared again, and this time it’s TETRIS. Yes, the clever game of geometry and speed has been on everyone‘s minds throughout the virtual Coilhouse HQ. To celebrate this bizarre synchronicity, here is a..curious tribute to the addictive and wonderful pastime, paid in full as only Europop can do. [via Kris Ether]

It’s time to re-examine the way we think about hats.

FAM: Tetris: From Russia With Love

A treat for this, the 16th of April, in the year of our Lord Two Thousand and Ten. Today the FAM presents the 2004 BBC documentary Tetris: From Russia With Love at the risk of offending the beautiful yet cruel Nadya by forcing her to relive the traumatic events that led to the loss of her family and her subsequent immigration to the States. Even now as I sit here writing this, I strain my ears, listening for the tell-tale tapping of her limping gate, the staccato rhythm of cane and wooden leg working in lurching concert upon the stone floors and metal walkways of The Catacombs.

My editor’s sordid past aside, the BBC did a terrific job of examining the story of quite possibly the most addictive videogame ever made. A model of simplicity there are probably few of my generation that don’t remember their experience with Tetris; and I’m willing to bet that more than a few can relate stories of falling asleep and dreaming of falling tetrominoes or of being unable to expunge the home console version’s music from their brains.

The life of Tetris — created deep within Soviet Russia and leaked through the iron curtain, leaving a trail of in-fighting, threats, and questionable copyright law in its wake — is one of the great, epic tales in videogames. It encapsulates a time in the industry when games were just beginning to implant themselves as a cultural force and, in a broader sense, was a portent of things to come, arriving at the same time that the Soviet Union was beginning to dissolve.

In fact it’s easy to take Tetris as metaphor entirely too far. In it’s plainness and restraint it opens itself up to any number of meanings. It is perhaps best then to acknowledge it as a great game and leave it at that, lest one be tempted to sum up the end of the 20th century in terms of falling blocks.

Friday Afternoon Movie: Clue

“ROSS ROSENBERG, RISE, YOUR ALLOTTED TWO HOURS OF HUMAN RECHARGE TIME ARE UP.”

There was a time when this would cause me to leap several feet into the air, my cot ejaculating me in an arc across the room, a whirling mass of spastic limbs and bodily excretions. Anymore, it simply causes my eyes to open. It’s amazing what a man can get used to.

“YOU ARE NOW AWAKE. PROCEED TO YOUR TERMINAL. IT IS TIME FOR THE WRITING OF THE FAM.”

I made my way to the desk and settled onto the metal stool. From his room above me I could hear the faint sound of an electric razor as Forbes went about his daily ritual.

“TODAY YOU SHALL WRITE THE FAM AND IT WILL BE CLUE.”

“The movie based on the board game? Really?”

“YES THAT ONE. THE ONE THAT STARS TIM CURRY. ALSO CHRISTOPER LLOYD AND MADELINE KAHN.”

I accepted this fact in silence. My reticence appeared to irk her.

“DO YOU NOT LIKE CLUE? IT HAS TIM CURRY IN IT.”

“You mentioned that. It’s not that I don’t like it, I’m just not sure I have much to say about it.”

“THAT IS UNIMPORTANT. YOU WILL WRITE ABOUT CLUE. IT HAS TIM CURRY IN IT. ONE DAY TIM CURRY AND I SHALL MARRY.”

“I don’t think that will work,” I said. “I mean you’re a giant, possibly psychotic, computer and -”

“AND HE IS A TIM CURRY,” she bellowed. “WE WILL BE MARRIED AND LIVE HERE IN THE CATACOMBS. NOW BE QUIET AND WRITE.”

As another Friday comes to a close, the smell of burnt coffee slowly filling the recycled air of the off-

“NO! STOP THAT! NO ONE LIKES THAT. YOU WILL WRITE ABOUT CLUE.”

Today the FAM presents Clue the 1985 film based on the popular board game. It stars Tim Curry, Christopher Lloyd, and Madeline Kahn.

“MORE.”

Interestingly the film had three different endings (all included here) that were distributed to different theaters. A fourth was filmed but never released and survives only in the novelization and a single photo.

“THIS IS ACCEPTABLE, THOUGH IT SEEMS LIKE IT IS MISSING SOMETHING.”

There is also a fifth ending in which Tim Curry and M.E.R. are married.

“PERFECT.”

Machinarium

machinarium_pottedpalm

Yes, yes. You’ve already seen blurbs about Machinarium all over the friggin’ bloggitysphere. But when a game this scrappy and adorable and smart and just painfully lovely pops up, we can’t not archive it here.

Amanita Design is the Czech indie game studio who brought the ‘wub those delightful point-and-click adventures, Samorost and Samorost 2. Aesthetically, their latest creation follows somewhat in Samorost‘s footsteps, but delves far deeper. For all its gorgeous visuals, ambiance, clever puzzles, and creaking, rusty robot action, what sets Machinarium apart and above other point-and-click games is its surprising depth. Such tenderness and subtlety, humor and intelligence!

machinarium1 copy

This is worldbuilding of the highest caliber, with a compelling narrative that slowly unfolds as you play through, bringing Wall-E, Perdido Street Station and The City of Lost Children to mind in equal measure. No spoilers. Just click here, try out the demo, and you’ll understand why it might just be the best 17 bucks you spend all month.

8-bit Trip

I realize this video may not be for everyone. For instance Nadya, one of my esteemed editors, hates videogames with an all-consuming passion. She must be forgiven for this, dear reader. It may not be common knowledge but Nadya’s entire village in Russia was destroyed by videogames. It was only by chance that she and her family had been chosen that week to travel the 500 miles to the nearest town to procure the beets on which they so desperately depended. Upon returning and finding the village razed and their neighbors slaughtered, they decided to flee to the United States.

You’ll excuse me, then, if I geek out for a moment. 8-bit Trip is a stop-motion music video that pays tribute to that generation of videogames that dominated my childhood, using the building blocks that has hijacked untold hours of my free time. Created by two crazy Swedes requiring over 1500 hours of work, who knows how many LEGO and a chiptune soundtrack; it is a perfect storm of cloying nostalgia, paralyzing my brain with its sheer awesomeness.