“ROSS ROSENBERG, RISE, YOUR ALLOTTED TWO HOURS OF HUMAN RECHARGE TIME ARE UP.”

There was a time when this would cause me to leap several feet into the air, my cot ejaculating me in an arc across the room, a whirling mass of spastic limbs and bodily excretions. Anymore, it simply causes my eyes to open. It’s amazing what a man can get used to.

“YOU ARE NOW AWAKE. PROCEED TO YOUR TERMINAL. IT IS TIME FOR THE WRITING OF THE FAM.”

I made my way to the desk and settled onto the metal stool. From his room above me I could hear the faint sound of an electric razor as Forbes went about his daily ritual.

“TODAY YOU SHALL WRITE THE FAM AND IT WILL BE CLUE.”

“The movie based on the board game? Really?”

“YES THAT ONE. THE ONE THAT STARS TIM CURRY. ALSO CHRISTOPER LLOYD AND MADELINE KAHN.”

I accepted this fact in silence. My reticence appeared to irk her.

“DO YOU NOT LIKE CLUE? IT HAS TIM CURRY IN IT.”

“You mentioned that. It’s not that I don’t like it, I’m just not sure I have much to say about it.”

“THAT IS UNIMPORTANT. YOU WILL WRITE ABOUT CLUE. IT HAS TIM CURRY IN IT. ONE DAY TIM CURRY AND I SHALL MARRY.”

“I don’t think that will work,” I said. “I mean you’re a giant, possibly psychotic, computer and -”

“AND HE IS A TIM CURRY,” she bellowed. “WE WILL BE MARRIED AND LIVE HERE IN THE CATACOMBS. NOW BE QUIET AND WRITE.”

As another Friday comes to a close, the smell of burnt coffee slowly filling the recycled air of the off-

“NO! STOP THAT! NO ONE LIKES THAT. YOU WILL WRITE ABOUT CLUE.”

Today the FAM presents Clue the 1985 film based on the popular board game. It stars Tim Curry, Christopher Lloyd, and Madeline Kahn.

“MORE.”

Interestingly the film had three different endings (all included here) that were distributed to different theaters. A fourth was filmed but never released and survives only in the novelization and a single photo.

“THIS IS ACCEPTABLE, THOUGH IT SEEMS LIKE IT IS MISSING SOMETHING.”

There is also a fifth ending in which Tim Curry and M.E.R. are married.

“PERFECT.”

machinarium_pottedpalm

Yes, yes. You’ve already seen blurbs about Machinarium all over the friggin’ bloggitysphere. But when a game this scrappy and adorable and smart and just painfully lovely pops up, we can’t not archive it here.

Amanita Design is the Czech indie game studio who brought the ‘wub those delightful point-and-click adventures, Samorost and Samorost 2. Aesthetically, their latest creation follows somewhat in Samorost’s footsteps, but delves far deeper. For all its gorgeous visuals, ambiance, clever puzzles, and creaking, rusty robot action, what sets Machinarium apart and above other point-and-click games is its surprising depth. Such tenderness and subtlety, humor and intelligence!

machinarium1 copy

This is worldbuilding of the highest caliber, with a compelling narrative that slowly unfolds as you play through, bringing Wall-E, Perdido Street Station and The City of Lost Children to mind in equal measure. No spoilers. Just click here, try out the demo, and you’ll understand why it might just be the best 17 bucks you spend all month.

I realize this video may not be for everyone. For instance Nadya, one of my esteemed editors, hates videogames with an all-consuming passion. She must be forgiven for this, dear reader. It may not be common knowledge but Nadya’s entire village in Russia was destroyed by videogames. It was only by chance that she and her family had been chosen that week to travel the 500 miles to the nearest town to procure the beets on which they so desperately depended. Upon returning and finding the village razed and their neighbors slaughtered, they decided to flee to the United States.

You’ll excuse me, then, if I geek out for a moment. 8-bit Trip is a stop-motion music video that pays tribute to that generation of videogames that dominated my childhood, using the building blocks that has hijacked untold hours of my free time. Created by two crazy Swedes requiring over 1500 hours of work, who knows how many LEGO and a chiptune soundtrack; it is a perfect storm of cloying nostalgia, paralyzing my brain with its sheer awesomeness.

This went up all over the web back in June, but it’s too gorgeous not to be ‘Haused as well:


Directed by Pete Candeland, best known for his Gorillaz music videos. Produced by Passion Pictures. (Via Jhayne, thanks.)

Even if you’re not a fan of the Fab Four, or of Rock Band, you can still appreciate how absolutely breathtaking this animated trailer for the new Xbox game is. (Please, seriously, click that link and watch it high def.)

BeatlesRockband

The Beatles: Rock Band has been in development by Apple Corps for quite a while. Conceived and created by George Harrison’s son, Dhani, in cahoots with MTV prez Van Toffler, and given a stamp of approval by Paul McCartney, Ringo Starr, and Yoko Ono, it’s slated for a Sept 9th release.

TOOBBABY

A week ago, in a fighting rink hidden behind trees in the middle of San Francisco, I witnessed a grand melee. As dust rose and danced in the July light, a tournament of warriors fought each other for honor and glory. It was an epic battle of worthy and agile opponents: children, grown men and women, and elderly paladins alike. The game stretched on for several hours. Competitors were eliminated after rounds of bludgeoning each other with swords, their broken weapons littering the ground.

If you’re a little bit worried about casualties – don’t bother. The key element to this glorious battle was its weapon of choice – a cardboard tube. “Tube Fighting” is all the rage right now, even though the concept is only two years old, officially. While living in Seattle, a fellow named Robert Easley pondered ways to encourage friends and strangers to go out into the summer sunshine and do something playful, interactive and free. Eventually, he brainstormed the idea of hosting a melee with cardboard swords.

TOOBADASS

Since its inception, the game has grown into a large-scale network, with official chapters in cities like San Francisco and Sydney, as well as scores of unaffiliated gatherings taking place globally every summer. The rules of the game are simple –show up to the meeting spot and sign up on the list to be matched with a friend, or stranger, in battle. Regulation cardboard tubes are available for free if you are participating in one of the events organized by an official chapter. Otherwise, bring your own. The objective is to so thoroughly batter your opponent’s cardboard tube that it will break, thus disqualifying your competitor from advancing into the next round. Nobody actually hits each other – it’s their tubes that take all the beating.

Besides being a fun and cathartic form of stress release –drawing a large audience cheering from the sidelines– the tournament also encourages creativity, as many people make elaborate armor and helmets out of cardboard. Nothing is quite like the sight of a trio of Vikings in a cardboard ship being chased by a cardboard-headed robot, or a 5 year old girl pumping her fists in the air victoriously after winning yet another round of the tournament.

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Tube Vikings Kristin, Layla and Jinny.

For official rules, check out tubeduel.com. If a League game isn’t officially scheduled in your home city, why not start your own? Just get some cardboard tubes, invite some friends and head out to a park or city square. (Make sure to double check regulations about large gatherings, before arranging a melee, of course). These photos from a week ago may prove inspirational.

More photos from Tanya’s outing after the jump. Not to be missed!

The trunk of the car looked like a mobile police narcotics lab. We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, and a whole galaxy of multi-colored uppers, downers, screamers, laughers . . . and also a quart of tequila, a quart of rum, a case of Budweiser, a pint of raw ether and two dozen amyls . . . Not that we needed all that for the trip, but once you get locked into a serious drug collection, the tendency is to push it as far as you can. The only thing that really worried me was the ether. There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. And I knew we’d get into that rotten stuff pretty soon.

-Hunter S. Thompson from Fear and Loathing in Las Vegas

The late, great Thompson’s masterpiece, Fear and Loathing in Las Vegas has been a favorite of mine ever since my father gave me his battered, paperback copy to read in high school. All these years later its magical lunacy is still just as powerful as when I first found Duke and his attorney in the desert.

No surprise then that I am enamored of Jonathan Baldwin’s Rauol inspired, narcotics themed board game. A worthy display piece for anyone with a yen for H.S.T.’s particular brand of mayhem.

[via jwz]

Oh… my. Wayne just memed my ass out with the most astonishing OMGWTFBBQ music video of the year. Imagine what might happen if the rennies spiked your mead with DMT at Medieval Times. It is Epic. It is Über.

Meet Chris Dane Owens. He is here to fuck you, amigo. Fuck you earnestly, somberly, savagely, without the courtesy of a reach-around. For he is Legolas on a meth binge. He is Limahl with brass balls. His “Shine on Me” video is the prodigious, tumescent, chain-mail-piercing, pirate-booty-plundering, Adobe After Effects-abusing, alligator-exploiting, stock footage-raping D&D Destructo Dildo to the insidious butt plug of Brokencyde’s “Freaxx”.

Keep watching. Don’t click away. Follow that sparkly green Gretsch all the way to the finish line. Take it to the hilt, paladin.



Even when he’s drawing space vehicles, the myriad of minutiae executed with sharp precision hints at Keith Thompson’s classical influences. I’ve spent hours browsing Keith’s incredible portfolio and getting lost in the stories written for most of the art on display. The worlds behind each piece feel thoroughly conceived – it’s clear the author mulled over each detail of the fable along with the art. Gorgeous detailing decorates mutants, deities and demons, some of it recognizable, like this machine-beluga or the violin necks in the legs of the lovely musician below.

When a talented skald of the Swedish courts, renowned across Scandinavia for his unparalleled musical prowess, revealed himself as a disguised woman, she was swiftly executed, and the embarrassing events were stricken from polite conversation. Her sudden return to court functions shook even the staunchest war veterans, but not enough to stay a second wary, though swift, summary execution. Upon further returns, each revealing the scald to be strangely repaired in a manner befitting tailor more than physician, the court began to almost embrace the eerie presence. This cycle of returns and executions leading to a more and more transfigured court poet became something of an exalted tradition.

Thompson’s work is largely concept art along with two sections of illustration work with some beautifully fleshed out pieces you must see to believe. I’m not posting those here simply because of how great they look full-size.  Click. Click, also. Here the old school is especially visible, with the pieces reminiscent of Arthur Rackham and Edmund DuLac -  two of my childhood’s favorite illustrators. Thompson uses traditional techniques he converts to digital in the process, which is described and taught in an instructional DVD.

Keith’s galleries of Vehicles, Creatures and Undead showcase fantastic creatures, some of which take the term “Bio-mechanical” in a new direction. Perfect example: the Luxury Nautiloid below. From Keith’s attached text, some key features:

Upper observation deck used by vacationers with eyes strong enough to look up at the light shining down from the water’s surface. Huge windows offer a commanding view of the seascape from the comfort of interior dining areas and lounges.The ship can move fore or aft and when necessary these tentacles retract and the surrounding plates close up. These extended, flared muscular hydrostats are often used to pull surface craft down into the water for the amusement of the more spiteful tourists.

Beyond the jump, more art and stories from Keith Thompson. Thanks, Alice!


I must hear the fireworks. This is vital to the whole experience.

Found by Storm – a  m4w Craig’s List ad titled “Want it from behind while you play Super Mario Brothers?” The entire scene is too long and raunchy to repost here, but here’s the gist:

When you arrive the door will be open. Please come in close and lock the door and close the shades if they are still open. I will be in the bathroom and the door will be closed. Turn on the TV and the Nintendo. Remove all of your clothing. Turn off all lights in the room and kneel down on the bed so you are directly in the light of the TV.

After a bit of Goomba-stomping, platform-jumping, brick-smashing foreplay, Serious Business ensues:

When you reach the end of level one, make sure to trigger the fireworks. This is vital to the entire experience. I must hear the fireworks. When level 2 begins and Mario walks into the pipe, I will penetrate you.

But it’s not all fun and games! “I will continue having sex until the level ends. DO NOT take the secret level skip. If you die I will pull out and spank you until the level restarts.”

Creepy? Hilarious? Awesome? Fake? Whatever – I’ve found his soul mate!

Gamers everywhere are mourning the loss of Gary Gygax, godfather of RPGs. After recovering from the initial shock, my thoughts turned immediately to an old friend, author Wayne Chambliss, who knew the man personally. I’d like to thank Wayne from the bottom of my polyhedral heart for taking the time to share some of his memories of Gygax here on Coilhouse. ~Mer

E. Gary Gygax, the co-creator of Dungeons & Dragons, died on Tuesday. He was 69.

I can’t say I was surprised to hear the news. Last July, Gary told me he was already a year over his “expiration date”—the six months doctors gave him upon diagnosing his abdominal aneurysm. So, I wasn’t surprised. But I am hurting.

I don’t know why I miss him so much. I didn’t know him well. I spent maybe sixteen hours with him altogether. Sixteen hours on the porch of his house in Lake Geneva, Wisconsin. Two long, summer days. Even so, Gary was an easy guy to like. He looked like a cross between Gandalf and Stan Lee, with a Lucky Strikes voice and a big laugh. He was a marvelous storyteller, an autodidact with wide interests, and, of course, the developer of an incalculably influential game system millions of people have been playing all over the world since 1974—including myself and at least 33% of this blog’s masthead.

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The original Dungeon Master.

There are plenty of obituaries online right now that cover the basic facts of his life. The one in the New York Times seems representative: it contains no misspellings, but also very little of the man I knew, however slightly.

My friend Paul La Farge does a much better job. In a 2006 issue of The Believer (“Destroy All Monsters”), he tells the story of our first trip to Lake Geneva in a way that gets Gary Gygax right. For anyone even vaguely interested in Gary’s biography, Dungeons & Dragons or TSR, I strongly recommend Paul’s article. In my opinion, it is the last word on the subject. Moreover, its postscript is a more fitting eulogy for Gary than anything I could write myself—or have read anywhere else about him.

Maybe it’s simple. Maybe losing Gary is simply part of losing something even larger I will not, cannot, get back.