Gamers everywhere are mourning the loss of Gary Gygax, godfather of RPGs. After recovering from the initial shock, my thoughts turned immediately to an old friend, author Wayne Chambliss, who knew the man personally. I’d like to thank Wayne from the bottom of my polyhedral heart for taking the time to share some of his memories of Gygax here on Coilhouse. ~Mer

E. Gary Gygax, the co-creator of Dungeons & Dragons, died on Tuesday. He was 69.

I can’t say I was surprised to hear the news. Last July, Gary told me he was already a year over his “expiration date”—the six months doctors gave him upon diagnosing his abdominal aneurysm. So, I wasn’t surprised. But I am hurting.

I don’t know why I miss him so much. I didn’t know him well. I spent maybe sixteen hours with him altogether. Sixteen hours on the porch of his house in Lake Geneva, Wisconsin. Two long, summer days. Even so, Gary was an easy guy to like. He looked like a cross between Gandalf and Stan Lee, with a Lucky Strikes voice and a big laugh. He was a marvelous storyteller, an autodidact with wide interests, and, of course, the developer of an incalculably influential game system millions of people have been playing all over the world since 1974—including myself and at least 33% of this blog’s masthead.

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The original Dungeon Master.

There are plenty of obituaries online right now that cover the basic facts of his life. The one in the New York Times seems representative: it contains no misspellings, but also very little of the man I knew, however slightly.

My friend Paul La Farge does a much better job. In a 2006 issue of The Believer (“Destroy All Monsters”), he tells the story of our first trip to Lake Geneva in a way that gets Gary Gygax right. For anyone even vaguely interested in Gary’s biography, Dungeons & Dragons or TSR, I strongly recommend Paul’s article. In my opinion, it is the last word on the subject. Moreover, its postscript is a more fitting eulogy for Gary than anything I could write myself—or have read anywhere else about him.

Maybe it’s simple. Maybe losing Gary is simply part of losing something even larger I will not, cannot, get back.

Shit, I loved that game! One of my happiest memories growing up was playing it with my dad. My favorite colors to play were black and green together; death and replenishment. I thought that red was for boneheads. I liked blue, but was never able to construct the kind of mindfuck blue decks that won you the game. And white was just… blah. Too pacifist. Green-white decks were for hippies. I remember liking artifacts; Magic was where I learned the word “ornithopter” from. Any time I opened a new pack, I prayed to find the coveted rare card Black Lotus; it would be like winning the lottery and I’d be filthy rich. I loved the artwork, which looks more crude to me now than I remember it being. Phil Foglio and Quinton Hoover were my favorite artists.

While I was a card-flopper, I was never a dice-chucker. I never learned how to play RPG’s because I didn’t know anybody else who played. But at the time, tons of card games were coming out right and left; games inspired by Lovecraft like Call of Cthulhu, the Illuminati card game inspired by Robert Anton Wilson, and the Netrunner game inspired by (ripped off without credit, I heard?) the work of William Gibson. This was my official exposure to all these artists and others, making Magic: The Gathering the official source of What Made Me Weird. My dad got me subscriptions to Scrye and Inquest, which had interviews with people like Clive Barker and Brom. In every issue of Scrye, they printed imaginary cards that readers made up, and I even remember submitting some of my own.