Kickstart "The Doom that Came to Atlantic City!"
The street names are familiar, and remind you of childhood: Boardwalk, Park Place, Marvin Gardens. Long ago, proud businessmen arrived to this city with their carts, top hats and steam engines, looking to open lavish hotels and build their fortunes. You have other plans. Instead of building houses, your objective is to destroy them.
You’re one of the Great Old Ones – beings of ancient and eldritch power. Cosmic forces have held you at bay for untold aeons, but at last the stars are right and your maniacal cult has called you to this benighted place. Once you regain your full powers, you will unleash your Doom upon the world!
There’s only one problem: you’re not alone. The other Great Old Ones are here as well, and your rivals are determined to steal your cultists and snatch victory from your flabby claws! It’s a race to the ultimate finish as you crush houses, smash holes in reality, and fight to call down The Doom That Came To Atlantic City!
The Doom that Came to Atlantic City is a collaboration between artist Lee Moyer, game designer Keith Baker, and artist/sculptor Paul Komoda (previously featured on Coilhouse… a lot. We need a “Paul Komoda” tag). It may look like Monopoly, but the rules and game mechanics are different. The resources at your disposal are cultists, who keep you anchored to this world, and whom you sacrifice as the game goes on. The object of the game is to open enough Gates to tear the world apart.
You can help to bring this game to retail shops, game tables and “frothing cultists around the world” by backing this game on Kickstarter. Lee and Keith are currently two-thirds of the way there, and need your help in making the game a reality! In addition to the game itself, Kickstarter prizes include pewter Paul Komoda sculpted game pieces, art prints, an afternoon of gaming with Lee and Keith, monochrome Inkodye shirts, original concept art, and even a custom, playable Old One role card based on your likeness.
After the cut, a gallery of Paul Komoda’s figure designs, sculpts and commentary for each of the game characters: Azathoth, Yog Sothoth, Nyarlathotep, Hastur, Tsathoggua, Ithaqua, Shub Niggurath, and Cthulhu.
Azathoth figure design.
Azathoth miniature figure sculpt. “This design was an attempt to distill the somewhat abstract idea of the Blind Idiot God into a striking miniature. The insectoid aspects represent the Shaggai, the alien worshippers of this outer space deity, and the base, their conical temples of worship. The swirling nucleus at it’s core is an enormous occluded eye.”
Yog Sothoth figure design.
Yog Sothoth miniature figure sculpt. “In my attempt to make the mass of iridescent globes look eye catching, he wound up looking like a tumorous growth. Reminds me of the self-proclaimed ‘dreaming disease’ from Clive Barker’s Son of Celluloid.”
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Nyarlathotep figure design. “This was based, almost verbatim, on a drawing Lee Moyer had done of this incarnation, some years ago. With the design already established, it was up to me to work out how it would work in three dimensions.”
Nyarlathotep miniature figure sculpt. “Sculpey and a thin brass rod.”
Hastur figure design. “There was very little visual reference for this one, and I’d seen him oft represented as a figure in a hooded yellow robe. Lee and I had decided on a much more extravagant incarnation. Also, that’s my first doodle of Ithaqua next to him. I did most of the designs in the Starbucks of Lost Souls, as I’ve come to call it, on the next block over from where I live.”
Hastur figure design.
Tsathoggua figure design.
Tsathoggua figure sculpt. “There’s always a bit of give and take regarding the translation from drawing to sculpt.”
Ithaqua. “Yes, those are my hands.”
Ithaqua figure design.
“Cthulhu figure design. This was based on Lee Moyer’s initial drawing for the game, with a nod to Stephen Hickman’s beautiful statue.”
“Cthulhu miniature sculpt (Pro Clay). 2 inches tall or thereabouts. I enjoyed doing the Moebius-inspired base. Not quite the way I envision Cthulhu, to be frank, but I was going for what would look iconic as a miniature playing piece.”
Shub Niggurath figure design.
“Shub Niggurath – Dark Goat of a Thousand Young. Or at least as many as I could squeeze onto the base of a roughly 2 & 1/2 inch figurine.”
May 17th, 2012 at 7:35 am
[…] [Via Coilhouse] […]
May 17th, 2012 at 3:56 pm
I’m sure I’m going to enjoy the game but it’s these figures that have seduced me into throwing in for the Kickstarter. I don’t have the adjectives to describe them.
May 19th, 2012 at 6:44 am
And sold:) Shouldn’t be too hard for them to get enough backers^^
May 21st, 2012 at 7:00 am
[…] (io9 via Coilhouse) […]
May 21st, 2012 at 6:42 pm
[…] if you’re going to take over/destroy the world, isn’t that just a variant of Monopoly? Some enterprising board game enthusiasts think so, and they want to bring the Elder Gods into the real estate market simulator we all know and love. […]
May 22nd, 2012 at 4:57 am
[…] (io9 via Coilhouse) […]
May 22nd, 2012 at 11:03 am
This seems like a cool game.
June 10th, 2012 at 8:48 am
[…] were successful, and I thank everyone who helped spread the word! The wonderful Nadya at Coilhouse led the way, and io9, Wired’s GeekDad, Quarter to Three, The Gaming Gang, Geek.com and Nerd […]
June 10th, 2012 at 8:56 am
[…] wonderful Nadya at Coilhouse led the way, and io9, Wired’s GeekDad, Quarter to Three, The Gaming Gang, Geek.com and Nerd […]