Syzygryd Software Preview
from nicole aptekar on Vimeo.

Currently in the Bay Area, a team of artists, engineers, hackers, musicians, designers and makers of all stripes is working around the clock to produce an ambitious interactive sound/light/fire sculpture called Syzygryd. As you read this, chances are someone is welding, grinding, riveting, plasma cutting, wiring up LED lighting, finalizing the touchscreen control panels, or installing fire effects at the Nimby DIY space in Oakland, where the project is rapidly coming together – tube by tube, cube by cube, burst by burst of flame.

A collaboration between Interpretive Arson, False Profit Labs, Gray Area Foundation For The Arts (GAFFTA), and Illutron, this 2.5-ton, 60-foot sculpture will act as a giant electronic musical instrument. Designed as a traveling installation, Syzygryd will debut at Burning Man in under a month. The Syzygryd user experience, as explained by Interpretive Arson’s Morley John, will be as follows: “Three strangers [will] come together and visually compose a unique piece of music. The beauty of Syzygryd is that the entire sculpture responds to what you’re creating in sequenced light and fire. Each touchscreen controller has a grid of buttons which allow you to input musical patterns.” The initial Syzygryd proposal elaborates further:

Syzygryd is a collaborative musical instrument for three non-professional players. We are not naive. We’re not shoving guitars into the hands of novices and expecting symphonies. This is a very carefully designed canvas that guides beginners to harmony (in fact, discordant notes are literally impossible.) The interface is rhythmic, visual, and dead simple. We’ve been meticulously developing the software for months, playing with iPhone prototypes on busses, tweaking sounds, testing it out on our friends. We knew we were getting warmer the first time that three people, with no formal training in music, got bystanders grooving involuntarily…

Though most of the heavy lifting takes place Oakland, people from around the world are invited to contribute to the build.

How can you help build Syzygryd? By submitting sound sets. You’re basically submitting 3 (or more) types of sounds that mesh well together, and people will make music with them. For Syzygryd’s sound palette is not limited to the three electronic tones you hear in the software demo above. You can make it play anything: chirping bird noises, breathing, machine/factory sounds… the more creative the combination, the better. To submit a set, all you need to do is have Ableton Live, download Syzygryd’s MDK (Musician Developer Kit), and consult this handy video tutorial for extra help as needed. There’s also a forum where you can ask questions and get advice. All submitted sets will be reviewed by Syzygryd’s Music Team, and a selection of the top sets will played by the sculpture.

Having observed and participated in the Syzygryd project build, it’s clear that everyone involved is deeply invested in crafting an experiential zone that will be the first of its kind. As the proposal states, “[Syzygryd is] the most beautiful expression we can imagine of the joy we take in community, music, technology, fire, sculpture and architecture. We have assembled an international team of artists with extraordinary talent and experience. All of us are in love. Every day we see things that no one has yet imagined, and it’s been our delight to work within a community to make them real. We’d like to create a space in our city where others — people who don’t normally do this sort of thing — can feel at least a little of that.” That’s a wonderful thing to be part of on any level, and in Syzygryd’s case, people from around the world can get involved.

The deadline for submitting sounds sets to Syzygryd is Tuesday, August 24th. More info on the sculpture and music submission process, after the jump!

Menacing and amusing in equal measure, here’s “a selection of book titles and covers so boring they’re interesting”, set to spooky minimal pseudo-Webern music, and seemingly narrated by Alan Rickman on a ‘luude binge:


Via Sport Murphy.

Reading the YouTube comments is, for once, highly recommended. MAXIMUM PO-MO LULZ.


Nerven, Marmorhaus

There is a weirdly compelling sort of attraction to the exaggerated melodrama present in Josef Fenneker’s work.  Inky backgrounds of blackest shadows and murky, moody gloom provide stark contrast to bloodless facial expressions, vivid with violent emotion – whether delirious passion, or murderous lunacy – and it is not difficult to imagine oneself mesmerized, whipped into a maelstrom of sympathetic mania when confronted with such imagery.


Toten Tanz, Marmorhaus

Fenneker, a German artist in 1920s Berlin, “became the eye of the cultural and political hurricane that was Weimar Germany”.  A painter, graphic designer, and stage designer, he worked in a “mixed style, strongly tinged with expressionist characteristics”, and there is the foreboding of gathering storms and imminent, though decadent, doom in almost all his work.

Born in 1895, the son of a grocer, little of Josef Fenneker’s early life in Bocholt  is known.  Perhaps inspired by his uncle Anton Marx, a church painter and architect, Fenneker studied at the Arts and Crafts schools in Munster, Dusseldorf and Munich, and became one of Emil Orlik’s master-class students at the school of the Berlin Arts and Crafts Museum.

First employed by Berlin theaters – most notably the Marmorhaus, the “paramount movie palace of Germany” –  Fenneker designed numerous film posters, between 1919 and 1924.   A “ combination of Radio City Music Hall and Graumans Chinese Theater”, any film premiering there gained “instant prestige”. Thus, Fenneker was not just another movie poster designer, but THE movie posterist of his day, in whose hands the “art of the film poster arguably reached its zenith,” and in the postwar years he became “one of the most sought after designers of film posters. “  Fenneker went on to create stage designs for theater and illustrations for such magazines as Simplicissimus and Jugend.

Josef Fenneker died in Frankfurt in January1956 of heart failure. In the obituaries of the regional and national press, he was noted as one of the most important and most original German set designers of the 1920s and 1930s.  More than 300 works have been preserved from his vast oeuvre by the Deutsche Kinemathek in Berlin, several more of which can be seen below the cut.

Fellow penny farthing enthusiasts, monsterbike worshippers and perusers of the absurd, prepare to pee thy pantaloons:


Thanks, Christopher!

That has to be the single most impractical, exhausting, adorable combination of bicycle components EVAR. His brass clown horn is the big honkin’ cherry on top.

Several more squee-making wackywheel-related items of possible interest:

Good morning, loves. How was your weekend? I spent most of mine stumbling around the San Mateo county fairgrounds, gaping at the endlessly astonishing/inspiring/overstimulating 2-day geextravaganza that is Maker Faire. Still feeling a bit fried. Pleasantly so. Speaking of getting fried at Maker Faire, here’s a glimpse of what the ArcAttack! performances on the appropriately named “Tesla Stage” looked and sounded like:

Yes. That’s what a man in chain mail wrangling pure lightning looks like. His name is Patrick “Parsec” Brown. He’s ArcAttack’s MC. I sincerely hope that dude gets hella laid. That goes for ALL the guys on the ArcAttack crew. Way more groupie worthy than the average rock band, if you ask me.

Based in Austin, Texas, ArcAttack’s been developing their tech and stage shows for the better half of a decade now. For their astounding audio/visual displays, ArcAttack has invented a completely original DJ setup:

HVDJ pumps music through a PA system while two specially designed DRSSTC’s (Dual-Resonant Solid State Tesla Coils) act as separate synchronized instruments. These high tech machines produce an electrical arc similar to a continuous lightning bolt and put out a crisply distorted square wave sound reminiscent of the early days of synthesizers.


ArcAttack performing the Doctor Who theme song at Maker Faire, 2010. Photo by darthdowney.

First and foremost, ArcAttack is all about putting on a show that is not just a concert, but an otherworldly experience. In doing so with the technology that we’ve created, we hope to inspire minds, the young and the old, to take up an interest in science, the arts, and their applications, to examine where they intersect, where they are going, and to re-examine the works of past researchers and performers such as Nikola Tesla and Delia Derbyshire in light of the ever evolving face of this amazing world. Maybe they’ll have as much fun as we have. But either way, we want them all to enjoy the show, and maybe, just maybe, be inspired to help to leave the world a little better than the way they found it.

Are you awake yet? Are you in love yet? Many more ArcAttack clips after the jump.

Danielle Nicole Hills is a metalsmith based in Brooklyn, NYC. This week, photos of her wicked “Predator Rings” (for sale in her Etsy shop at $900 per five-fingered pair, or $200 per digit) have been making the rounds on the interwebs.


Predator Rings by Danielle Nicole. (All photos via her Etsy store or personal site.

Dig a little deeper, and it quickly becomes evident that there’s much more going on in this woman’s creative life than these gorgeous claws. Check out the artist statement posted on her personal website:

The impulse to adorn and improve the body in some way is an instinctual commonality throughout the world. The cultural motivations for personal adornment are innumerable, but the way in which people do this is fundamentally the same. I focus on creating a codependent relationship between adornment and the human form in which they both redefine the other. Each piece, when worn, removes the body from the context of modern society, emphasizing instinctual decorative practices.


Surgical Mask

By creating an aggressive dichotomy between subtle, elegant forms and vicious primal instinct I am able to transform the frame of reference the wearer is displayed in. The extravagant theatrical nature of each piece makes the concept of ritual and ritual adornment fundamental to the work.

Dang! Talk about heavy metal. Several more fierce pieces by Hills after the jump.


Kim Graham and her digitigrade leg extensions. Photo by Dionwrbear.

The booming film industry here in Wellington, New Zealand (a.k.a “Wellywood“) has attracted phenomenal talent from all over the world. Creatives come from as far away as Los Angeles, London, Johannesburg, Vancouver and Tokyo to work on films like District 9, Avatar, and the LotR series. One such transplant is Kim Graham, a multi-talented artist/inventor from Seattle who was recently hired by Weta Workshop to do conceptual design work on the upcoming Hobbit films.

Kim is a vibrant, intensely focused person who always seems happiest when she has multiple projects in development: large scale sculptures, community arts outreach programs, armor design and production, you name it! She’s also an accomplished inventor. In fact, many of you may already be familiar with one of her patents– last summer, two YouTube videos were posted of Kim striding through downtown Seattle in a pair of startling, stilt-like “reverse leg” extensions. The clips quickly went viral.

Upon arriving here, Kim was encouraged by Richard Taylor (5-time Academy Award winner and co-owner/co-director of the Weta Companies) to continue honing the digilegs’ design in the workshop. After several months of development and fine-tuning, the company is selling Kim’s professional design, now christened Weta Legs, for $945 U.S. dollars a pair. From the official site: “Weta has made many pairs of digitigrade leg extensions in the past for stunt men and creature performers in the movies and on the stage, but this is the first time we can offer [this] leg to anyone.” In fact, it’s the first time any company has put a line of digilegs into mainstream production.

A heads up to performers, costumers, burners, party monsters, cosplayers, designers and filmmakers– this is big. I’ve had the opportunity to test Kim’s prototype myself. They’re incredible. They’re comfortable. They’re FUN. I mean, really, really fun. Watch this instructional video (featuring Kim and a woman who has never been in stilts or extensions of any kind before in her life) to hear and see a bit about why her particular adaptation of the digitigrade concept is so unique and easy to acclimate to wearing.

As far as I know, there’s nothing else remotely like them available on the market. It’s very exciting news for Kim, for her company, and best of all, for all of the non film industry folks out there who can finally own a pair of these. Recently, Kim spoke with me at length about the history of digilegs, as well as her past community collaborations and several other upcoming personal projects. I hope you’ll enjoy getting to know this incredible woman and her work as much as I have.

Please describe the Weta Legs. What sets your invention apart from other kinds of stilts or leg extensions?
They have been called the Holy Grail of costuming. How do you build a device that will give a person the backward leg of a dog or horse? They are referred to by all sorts of names: digilegs, digitigrades, faun legs…

What does digitigrade mean?
A digitigrade is an animal that stands or walks on its digits, or toes. But this is not easy to say unless you like tongue twisters, so it was shortened to “digileg”. They’ve also been called “dog legs” or “reverse stilts”. Originally, we called them leg extensions, because they’re not really stilts, but we want to give them one name that is pretty easy to say. Hence, Weta Legs.

Self-taught graphic designer Courtney Riot is celebrating her whelping day. At 24, she’s the baby of the Coilhouse family.


Rascally Riot.

Courtney joined us on Issue 02 as the magazine’s Creative Director, and she’s been rocking our world ever since. Normally, someone in this position oversees a full staff of graphic designers. When she set about to work on Issue 02, Courtney handled everything from the overall design themes to the minutia of kerning and tracking on every single page. She didn’t just lay the magazine out; she gave it a personality. Suddenly, each article had a life of its own: hand-drawn lettering, intricate scrapbook-style collages, angular Soviet poster sensibilities, layouts constructed from cityscapes and mushroom clouds, type overgrown with weeds or shrouded in smoke… an article that looked like a pharmacy… an article that tasted like sugar skulls. Courtney brought them all to life.

This woman has become the invaluable fourth core member of Coilhouse’s editorial team. She’s a vital force in our production, and our evolution. As we head into the final production weeks of our next print issue, we want to shout something from the rooftops: THANK YOU, COURTNEY RIOT.


Photo by Lou O’Bedlam.

Our secret weapon. Our powerhouse. You never cease to amaze us. Without you, we were a knock-kneed, three-legged endtable that wasn’t quite sure of its aesthetic, or direction. With you, we’ve become an elegant, streamlined, galloping banquet table. We can’t wait to share what you’re working on right now for #05. Jaws are gonna drop.

Happy birthday, beautiful.

Meet Teagan White, a 20-year-old Minneapois-based college sophomore originally from Chicago. Her work is the visual equivalent of warm milk and madeleines before bed. It has the same calming effect on me as Amy Ross, Finn Family Moomintroll, and Gnomes by Will Huygen/Rien Poortvliet.

Pictured here are some of Teagan’s illustrations on the topic of “animals doing people things,” inspired by J.J. Grandville’s animal art. After the cut, a motley assortment of favorites, taken from Teagan’s site and her blog. In addition to illustration and fine art, Teagan is also a typographer, sculptor and graphic designer. So young, so talented! One to watch. In fact, watch closely, because Miss Teagan will be collaborating with Coilhouse on something unique in the very near future. You heard it here first! Stay tuned.

BERG co-founder Matt Jones just forwarded me a missive from one Ms. Daisy Ginsberg, an artist and scholar who uses design concepts to “explore the implications of emerging and unfamiliar technologies, science and services. She is fascinated by the macroscopic view, the larger-scale social, cultural and ethical consequences of engineering invisible organisms.”

Ginsberg and a handful of fellow researchers are putting out a call for artists, designers and scientists to collaborate on a well-funded synthetic biology exchange program called “Synthetics Aesthetics“. The project sounds like it will offer immense potential for personal growth, as well as aid other up-and-comers from a wide range of disciplines in developing completely new ways of thinking about and approaching the relatively newborn field of creative synthetic biology.

What is synthetic biology, exactly? Read on:

Synthetic Biology is a new approach to engineering biology, generally defined as the application of engineering principles to the complexity of biology. Biology has become a new material for engineering. From the design of biological circuits made from DNA to the design of entire systems, synthetic biology is very much interested in making biology something that can be designed.

Traditional engineering disciplines have tackled design by working alongside designers and developing longstanding and mutually-beneficial collaborations. Synthetic Aesthetics – a research project jointly run by the University of Edinburgh, Scotland, and Stanford University, California – aims to bring together synthetic biologists, social scientists, designers, artists, and other creative practitioners, to explore existing and potential collaborations between synthetic biology and the creative professions. Interaction between these two broad fields has the potential to lead to new forms of engineering, new schools of art and design, a greater social scientific understanding of science and engineering, and new approaches to societal engagement with synthetic biology.

This website provides detailed information on the project… and useful information on synthetic biology and its relationship to art and design. As the project develops, the site will feature the results of our work and track the collaborations we establish.

Intrigued? Read their FAQ here. Specifically, they are looking for twelve people: six synthetic biologists and six designers/artists to take part in collaborative two week residencies. You have until March 31st to apply.