This video is spreading like wildfire, and it’s too good not to repost here. It’s Gilbert Gottfried reading steamy passages from Fifty Shades of Gray, an extremely popular erotic fiction novel about a BDSM love affair.
Written by E. L. Leonard, the book started out as a Twilight fanfic titled Master of the Universe, published under the pen name Snowqueen’s Icedragon. Once the book was reworked for publication, high schooler Bella and vampire Edward replaced with college grad Anastasia Steele and powerful business magnate Christian Grey, the novel became an overnight success, recently landing on the New York Times #1 bestseller list with major movie studios vying for the film rights.
If I were a member of the Christian right, sitting on my front porch decrying the decadent morals of working American women, what would be most alarming about the Fifty Shades of Grey phenomena, what gives it its true edge of desperation, and end-of-the-world ambience, is that millions of otherwise intelligent women are willing to tolerate prose on this level. If you are willing to slog through sentences like “In spite of my poignant sadness, I laugh,” or “My world is crumbling around me into a sterile pile of ashes, all my hopes and dreams cruelly dashed,” you must really, really, want to get to the submissive sex scene.
Roiphe’s piece is clever, but flawed in its premise that feminism is at odds with the type of sex described in Fifty Shades. “It is perhaps inconvenient for feminism that the erotic imagination does not submit to politics,” Roiphe writes in one passage. ”Nope!” counters Maya in a well-written rebuttal on Feministing. “Really don’t care! I don’t want the erotic imagination to submit to politics. That sounds horrible. I’d like to create a politics that affirms the full range of the erotic imagination, though.” Well-put.
The street names are familiar, and remind you of childhood: Boardwalk, Park Place, Marvin Gardens. Long ago, proud businessmen arrived to this city with their carts, top hats and steam engines, looking to open lavish hotels and build their fortunes. You have other plans. Instead of building houses, your objective is to destroy them.
You’re one of the Great Old Ones – beings of ancient and eldritch power. Cosmic forces have held you at bay for untold aeons, but at last the stars are right and your maniacal cult has called you to this benighted place. Once you regain your full powers, you will unleash your Doom upon the world!
There’s only one problem: you’re not alone. The other Great Old Ones are here as well, and your rivals are determined to steal your cultists and snatch victory from your flabby claws! It’s a race to the ultimate finish as you crush houses, smash holes in reality, and fight to call down The Doom That Came To Atlantic City!
The Doom that Came to Atlantic Cityis a collaboration between artist Lee Moyer, game designer Keith Baker, and artist/sculptor Paul Komoda (previously featured on Coilhouse… a lot. We need a “Paul Komoda” tag). It may look like Monopoly, but the rules and game mechanics are different. The resources at your disposal are cultists, who keep you anchored to this world, and whom you sacrifice as the game goes on. The object of the game is to open enough Gates to tear the world apart.
You can help to bring this game to retail shops, game tables and “frothing cultists around the world” by backing this game on Kickstarter. Lee and Keith are currently two-thirds of the way there, and need your help in making the game a reality! In addition to the game itself, Kickstarter prizes include pewter Paul Komoda sculpted game pieces, art prints, an afternoon of gaming with Lee and Keith, monochrome Inkodye shirts, original concept art, and even a custom, playable Old One role card based on your likeness.
After the cut, a gallery of Paul Komoda’s figure designs, sculpts and commentary for each of the game characters: Azathoth, Yog Sothoth, Nyarlathotep, Hastur, Tsathoggua, Ithaqua, Shub Niggurath, and Cthulhu.
This collage series by Nadine Boughton combines men’s adventure magazines from the 50s and early 60s with the pristine rooms of Better Homes and Gardens. Bedrooms, living rooms and bathrooms are attacked by squids and rabid baboons, overrun by bats, submerged underwater, and besieged by helicopters.
“The collages are set against the backdrop of the McCarthy era, advertising, sexual repression, WWII and the Korean War. The cool, insular world of mid-century modern living glossed over all danger and darkness, which the heroic male fought off in every corner,” writes Boughton.
This week, the Santorum camp released a chilling (read: hilarious) trailer for an eight-part series titled Obamaville. Rife with a combination of Silent Hill-like visuals, random stock imagery (meat grinders and babies!), and Obama/Ahmadinejad speech footage mashups, the 1-minute video closes with an ominous shot of the open road, with promises of more “coming soon.” YES PLEASE. It’s the perfect film to pair up with newly-released Iron Sky.
Matt Novak of Paleofuture has helpfully screen-captured and captioned the most striking images from the video. At time of writing, the video has 852 likes and 11,011 dislikes on YouTube. ”Santorumville” porn parody coming in 3… 2…
O frabjous day! (Callooh! Callay!) It is March 20th, 2012– the official US release date of UK-based author Nick Harkaway‘s second novel, Angelmaker.
Comrades, if you appreciate joyful and highly original storytelling, you need to pick up this book. Immediately. Trust me when I tell you that Angelmaker is easily one of the most endearing works of fiction that will be published this year… or next, for that matter.
Better yet, trust William Gibson: “You are in for a treat, sort of like Dickens meets Mervyn Peake in a modern Mother London. The very best sort of odd.” Or Tim Martin: “this is as far as it could be from the wearied tropes that dominate so much of fantasy and SF.” Or Glen Weldon: “A big, gleefully absurd, huggable bear of a novel.” Or Charles Yu: “Nick Harkaway’s novel is like a fractal: when examined at any scale, it reveals itself to be complex, fine-structured and ornately beautiful. And just like a fractal, all of this complexity and beauty derives from a powerful and elegant underlying idea.”
(Yes. YES! THIS. What they said. All of it, plus tax, and with great interest.)
Who among you has read Harkaway’s debut novel, The Gone-Away World? Those who have know what a big-hearted and ferociously intelligent storyteller he is– how he crafts narratives that defy categorization (and sometimes gravity), shunting his intricate, multi-pronged prose along at breakneck speeds. TGAW is a sprawling, surprisingly poignant hero’s epic that unfurls like a Lichtenberg figure against an unlikely backdrop of pirates, mimes, ninjas, horrific super-weapons and devastating post-apocalypse. It’s equal parts meticulous, silly, sincere, impassioned, hilarious.
The yarn of Angelmaker is made of similarly electric stuff, only spun even more finely, and woven so intricately that many passages play out like a kind of multi-layered literary sleight-of-hand: How did he do that? Within his wordplay, Harkaway ensconces acts of commensurately deft swordplay, espionage, gangbuster hijinks, and even higher fantasy. Intricate family bonds are explored and philosophical quagmires grappled with. There are trains, planes, automobiles, and submersibles. Sex! Monks! Murder! Mechanical bees! We are introduced to tragic elephants and a heroic pug. Harkaway dares us not to fall in hopelessly in love with each and every character and object and exotic locale he braids into the microcirculatory tapestry. (Bear in mind, there are thousands of distinct and lavishly described elements.)
At the golden hammering heart of the story we find Joe Spork, a lonely/adorable identity-crisis-having horologist, and Edie Banister, a ninety-year-old former superspy whose badassery transcends time and easy pigeonholing. Together –with the help of their magnificent friends/lovers/family, and thwarted by an assortment of deliciously loathsome villains– Joe and Edie must rescue the world from an antiquated doomsday device unlike anything anyone ever imagined… save for the tormented genius Frenchwoman who haplessly invented it.
It all sounds utterly absurd, doesn’t it? Well, it is. Ravishingly so.
Now. That being said, I’m delighted to present the following Coilhouse interview with Nick Harkaway, author of Angelmaker and The Gone-Away World. Huge thanks to Qais Fulton for supplying several of these questions, and downright humongous thanks to Mister Harkaway for taking the time to answer them all so thoughtfully.
Nick Harkaway. Photo by Rory Lindsay.
COILHOUSE: You were a professional screenwriter before becoming a novelist. Both The Gone Away World and Angelmaker –while infinitely more complex, dense, and multi-layered than the medium of film could ever allow for– have decidedly cinematic qualities: panoramic descriptions of places and scenes, well-paced bursts of action, crackling dialogue. Do you often find yourself pushing or pulling against that previous construct, or have you compartmentalized the two mediums? What (if any) are some of the most important tools you’ve brought with you from your screenwriting career? NICK HARKAWAY: Mostly for me the sense of the story leads the writing, so I know where I’m going and I come up with how to say it as I go. (I don’t mean that character doesn’t drive, rather than I have an overarching sense of what character and plot will do in combination, and I then have to write a line through that using the right scenes and the right language to express it. There’s a constant battle to find words and events which properly capture the concept in my head. And sometimes it turns out that the concept has conveniently ignored some logical realities and I have to bridge a gap…)
But screenwriting is a terrific base to work from. There are two gifts it gives which are obvious: if you’ve written a movie script, you know that you can finish a story. (I swear, more people get hung up on sheer terror of the long form than anything else.) And you know about concision. Every good writer I know has at one time or another worked in a field which required them to be able to express a lot in a short space, with minimal linguistic flourish. Whether that’s journalism, the civil service, the law, or something else, it’s a great discipline. I, obviously, have sort of abandoned that kind of sparse writing, at least for the moment, but that doesn’t mean I don’t benefit from it.
What pushed you to write your first novel? Was there a specific catalyst?
Yes. I was heartily sick of pitch meetings. I couldn’t stand taking another great story to someone who was fried on Starbucks’ coffee and not really paying attention and have them object to everything which was interesting about it and then complain that what was left wasn’t original enough. Or some variation on that theme. The final straw was a musketeer-ish story I wanted to write which was about a women who had, in her youth, dressed as a kind of D’Artagnan figure. She’s in middle age, her kid gets kidnapped, and she has to go back to being an adventurer – but she’s no longer a waif. She’s a farmer. She’s strong, heavy, and very obviously female. So she puts on a fake beard and decides essentially to be Porthos instead. There was all kinds of fun stuff in that story – just talking about it I want to get it out of the drawer again. Anyway, my panel of (female) execs sit through this, and at the end they say “well, it’s kinda hard to place stories with a middle-aged female lead”. And that is their entire critique apart from a nice extra kiss-off about transvestitism being hard to sell, too. And I just thought “screw this”.
It would seem, at first glance, that this is not a thing that should exist in this reality. This is something that should be glimpsed only when gazing into some dark mirror of this world; something seen on the other side of a portal opening into the formless Void. Here, in the emptiness of this Other Place, one might find this scene, a Fellini-esque performance in which a sweaty, rotund gentleman sings an off-key, off-tempo version of “Jesus Loves Me”, to the decidedly mechanical beat of a cat named Midnight on organ and a mouse named Squeaky on the drum, mallets taped to its paws. No, this is something that should not be a part of our world. Alas, however, it is. Specifically, it is an excerpt from the late 50s children’s television program Andy’s Gang, filmed in front of an audience of what I can only assume were budding sociopaths who did not find this horrible in the least and, indeed, seem quite entertained. For the curious, context does little to make this clip any less dismal.
Vinicius Quesada is a collage/street artist from São Paulo, Brazil. In 2010, he created a series of dystopian images titled Blood Piss Blues, “with real blood.”
This week the FAM continues its Vincent Price-a-thon (Did we mention, this is a Vincent Price-a-thon? No? Well, it is.) with 1964′s The Last Man on Earth, directed by Ubaldo Ragona and Sidney Salkow. It is based on Richard Matheson’s classic novella I Am Legend which would later be bastardized into 1971′s The Omega Man with Charlton Heston, the 2007, Will Smith shit-fest I Am Legend as well as I Am Omega, the “Mockbuster” of that same year distributed by straight to video empire The Asylum.
The Last Man On Earth has two distinct advantages over these efforts. The first is that the script was partially written by Matheson himself and, as such, it most closely follows his original story. In the end, though, he was not particularly pleased with the effort and had himself credited as “Logan Swanson” (a combination of the maiden names of his mother and the mother of his wife):
I was disappointed in The Last Man on Earth, even though they more or less followed my story. I think Vincent Price, whom I love in every one of his pictures that I wrote, was miscast. I also felt the direction was kind of poor. I just didn’t care for it.
The second is, of course, Vincent Price, because everything is automatically made a bit better when he’s around. That said, I would agree with Matheson’s take that Price is a bit miscast here. He’s not the hero type, at least not in the way that the story requires Richard Neville (Morgan here) to be. His interactions with the hordes of undead outside the confines of his house, then, are usually pretty laughable, including scenes of Morgan going about his business of staking vampires while they sleep, in which Price halfheartedly waves a hammer around to pantomime the act of driving a stake into a body. I can’t help but wonder if this may have been a part of the reason why Richard was rewritten as a milquetoast scientist from the blue-collar factory worker in the story. That said, I still find his performance to have some great strengths, most obviously his ability to bring Morgan’s internal monologues to life. Price manages to instill these voice-overs with a palpable sense of sadness and desperation which is good because, much as I adore the book, it is mostly a story about a man talking to himself. This may be why Hollywood has shied away from doing a straight adaptation.
The differences here are fairly minimal, with one exception. The vampires here are shuffling, wrecks, whereas in the book they were agile and fast. This change would seem to have little impact, though it did make an impression on one George A. Romero, who would acknowledge the impact of both the film and the novella on his Night of the Living Dead. Other changes include, Richard’s last name and pre-apocalypse occupation (as previously mentioned) as well as the specifics of his interactions with the woman Ruth and the dog. The largest change, of course, is that of the title and, subsequently, its use in the final line of the story. I Am Legend very much elevates itself with that last line and, though The Last Man on Earth makes an effort, it cannot match Matheson’s twist. Regardless of any shortcomings, however, it’s worth giving The Last Man on Earth a look. It’s a solid film, starring one of the great horror masters and a worthy entry in the history of end of the world cinema.
Earlier this year, Patton Oswalt wrote an essay for Wired entitled “Wake Up, Geek Culture. Time to Die.” In it, Oswalt warns that the world is on the brink of “Etewaf: Everything That Ever Was—Available Forever.” Ready Player One by Ernest Cline is a daring young-adult fiction book about what might happen in such a world.
The year is 2044, and the world is ravaged by economic collapse. The peak oil crisis has occurred, unemployment is at an all-time high (with a two-year wait for jobs in the fast food industry), global warming has destroyed the climate, and people live in abject poverty. Our protagonist, 18-year-old Wade Watts, lives with sixteen other people inside a trailer. The trailer is part of “the stacks” – a new type of ghetto on the outskirts of major cities in which trailers, RVs and shipping containers are stacked one on top of another, creating tall, precarious towers.
On the bright side, a nerd “über-deity”/computer genius named James Halliday has crafted the ultimate MMO: a haptic virtual world akin to the Stephenson’s metaverse, Gibson’s cyberspace, and World of Warcraft. The immersive environment, called OASIS, is accessed by everyone with a computer, and most people spend every waking second in it. In this world, education is free, space is nearly infinite, and every type of diversion exists to distract people away from their daily life.
One the day after James Halliday (born: 1979) dies, a recorded invitation gets sent to every player in OASIS. While Oingo Boingo’s “Dead Man’s Party” plays in the background, a recording of Halliday, digitally inserted into a scene of a John Hughes film, informs OASIS users that he has hidden an easter egg somewhere in the game. And that whoever finds it will inherit Halliday’s entire fortune of billions, his assets, his company, and rulership of OASIS.
The hunt is on. Teenagers race against an evil corporation to find the egg. In their search for clues, a new generation discovers the 80s culture that Halliday loved, the culture that inspired him to build his all-encompassing virtual world. From Blade Runner to Ultraman to the Commodore 64 to Dungeons and Dragons to Devo to Adventure and beyond, Halliday’s challenge produces an otaku culture the likes of which the world has never seen. But as the stakes get higher and people begin to die not only in OASIS but also in real life, it becomes clear that it’s not just a game, and that the future of civilization depends on the outcome.
It’s a wonderful book. Everyone should read it. Check out the excerpts on Ernest Cline’s site, where you can also purchase the book or e-book. The audiobook version is narrated by none other than “Portrait of the Artist as a Young Geek” author Wil Wheaton. A perfect match.
After the tragic death of bassist Sean Stewart last year, the remaining members of Australia’s HTRK –Nigel Yang and Jonnine Standish– have continued to record as a duo. Their latest release, Work (work, work), marks the beginning of a new route.
HTRK’s debut album, Marry Me Tonight (2009), produced by The Birthday Party’s Rowland S. Howard, was a modern take on the familiar musical connection between Berlin and Melbourne, a route frequented before by Howard himself, Nick Cave, Anita Lane, Phil Shöenfelt and other heroes of sultry, sticky new wave. Acute guitar structures and thick, uneasy basslines added an aggressively shuddering, no-wave influenced quality; Standish’s detached, blasé vocals completed the impression of intriguing discomfiture.
HTRK vocalist and co-composer Jonnine Standish, wearing Poltock & Walsh.
Work (work, work) is a different story, devoid of previous aggression, and filled instead with aloof blankness and withering instances of resignation. The music draws from popular retro-futuristic sources, exploring an imaginarium of digital decay, postindustrial wastelands, soulless end-of-days decadence and chemical cures for chronic anhedonia. There are echoes of mid-90s dystopian reverie, in which humans seek respite from their growing boredom and anxiety in cyberscapes or mechanical sex practices or drug delusions… although HTRK paints these millennial fears in more fashionable dress, using a production palette of all the sounds currently en vogue. Work (work, work) presents indifferent vocals, deeply steeped in slowly pouring, liquid-metal synths and distant waves of guitar noise. The songs, languidly spinning, encourage the listener to melt them together into a thick soup. Or paraffin. Or diesel oil.
The downtempo qualities can even evoke an image of post-2000 trip hop: washed out soul, dub influences, marijuana-induced laziness. Work (work, work) maintains just as suffocatingly stuffy an atmosphere – and becomes equally as decorative as trip hop eventually grew to be. At times, it sounds like a nihilistic version of electronic sentimentalists and mood creators like The XX. The band’s new music has an oddly warm quality, yet it’s a warmth more resembling an engine cooling down than a sentimental smile.
Press photo: Nigel Yang & Jonnine Standish.
Purchase Work (work, work) and other HTRK output at your local indie record shop, or directly through their record label, Ghostly International.