In 1975, Genesis P-Orridge and Cosey Fanni Tutti consumed blood, semen and piss onstage in the UK. Government officials labeled them “the Wreckers of Civilization.” A female sex worker, Cosey examined “how men and women interact in a sexually charged/volatile manipulated situation” by fearlessly, shockingly putting her body on display. This was the beginning of industrial music, a genre rooted in taboo and transgression.
The tradition continued. In 1985, Coil’s cover of Tainted Love addressed the AIDS crisis at a time when huge stigma still surrounded the discussion. The release of the single constituted the first AIDS benefit in music history. In 1988, Skinny Puppy spoke out passionately about animal rights through a series of live shows that involved animal blood and graphic, distressing portrayals of vivisection. During the Siege of Sarajevo in 1995, Laibach’s NSK diplomatic passports literally saved lives by enabling people to escape from the war zone at a time when Bosnian passports weren’t considered valid. The giants of industrial used subversive tactics to challenge audiences and create new awareness.
But something happened. Once industrial music had fully transitioned from avant-garde venues into nightclubs, the stench of Axe body spray began to dominate the subculture as a certain douchey, bro-tastic vibe emerged. Where the goth/industrial scene had once existed as a safe haven for artists, weirdos, outcasts, geeks, dreamers and rebels, a disturbing trend of sexism, racism and anti-intellectualism is driving people out.
Artist, musician, and grand master tinkerer Felix Thorn builds machines –wondrous, whimsical, beautiful machines– by taking apart old, obsolete contraptions and breathing new life, motion, song and light into them. His pieces have been featured in galleries and shop window displays and art installations and commercials, used in various live performances, or as theatrical accompaniment, or as stand-alone film fodder.
He states: ”Although my medium focuses on the development of acoustic sounds, I am continually inspired by electronic music – the countless abstractions act as blueprints for the construction of its acoustic counterparts. I aim to build a space where artificial and dream-like environments can become a reality.”
Felix’s Machines EP available here. The stunning film above was recorded and shot at Gasworks in the UK in the winter 2008, and here’s another one (more of an overview) by Tom Mansell:
Once upon a time in 2003, a graphic artist and calligrapher named Robinson Deschamps did a series of illustrations for an organization with a temperamental printer. The quirks of their machinery meant that Deschamps could not use colors or even grey levels; the illustrations had to be in black and white. He did the project, delighted with the challenge of the restraints, and in the process created several characters. Of those characters, it was the strange little Akiza-girl who caught Deschamps’ imagination.
The first Akiza is the girl with the iconic face, whose world consists of wires and signage and bits of architecture. She is diminutive, and playful, and fetishy, and asexual all at once.
Akiza has several siblings in the form of tributes that Deschamps crafts, dressing her in faces inspired by Amélie Nothomb or the works of Pierre Molinier.
EDITOR’S NOTE: We’re pleased to introduce Steen Comer, a writer, video artist, art coder, and all-purpose memetic engineer. He is currently in the Bay Area, geographically speaking, although he frequently makes trips to parallel universes for research purposes. Steen is easily found by looking just about anywhere for “mediapathic”.
Depending on your personal experience, the idea of “noise music” could be considered a contradiction in terms. Within what we winkingly refer to as “The Western Musical Tradition”, “noise” is considered something to be avoided, something that detracts from the experience of the music as the artist intended. But readers of Coilhouse know that this is an idea as outdated as the notion that “the artist” is a monolithic Wagner working in a vacuum. We no longer listen to music in opera houses with perfectly tuned acoustics, we listen in crappy white earbuds that we have cranked up to try to cover the traffic noise.
And, in fact, we never did have the perfectly tuned theatre; that was always a Platonic ideal of acoustic experience; it never really existed. Artists like Cage and Stockhausen knew this, of course, and intentionally and explicitly dealt with it. Industrial music, of course, took this idea and ran with it, as a part of its program of total deconstruction of control systems. Many reading this will have at least attempted to listen to music by Einstürzende Neubauten, often considered the godfathers of industrial noise. If that song happened to be “Let’s do it a Dada” off of Alles Wieder Offen, you heard Blixa extend a friendly nod to “Signore Russolo”.
Luigi Russolo’s Intonarumori.
That would be Luigi Russolo, who wrote a Futurist manifesto that suggested using elements of the urban landscape in music, including “Screeching, Creaking, Rustling, Buzzing, Crackling, Scraping….” This was in 1913. The thread is long and tangled, and continues to this day.
Beyond the world of music, though, there’s a growing awareness of error as form. The Glitch Art movement is most obvious example of this, where artists are using procedural techniques to add intentional errors to images and video. Generally the results look kind of 8 bit and pixelated, because, well, most digital art is made of pixels…
Today is Atari’s 40th anniversary. It was 1972 when those honkin’ huge-ass, faux-wood-paneled PONG cabinets started proliferating in pizza parlors and bars and pinball arcades all over California, their glowing consoles featuring simplistic two-dimensional graphics representing a two-player table tennis game. While PONG wasn’t the earliest video arcade game, it was the first truly successful one. And the rest is history. And that’s one to grow on. And knowing is half the battle.
And now is the time on Curlhauz when we stomppunchkickderp DANSE.
Good morning, comrades. Embedded for your aural pleasure, here’s a re-engineered chiptune version of NIN’s Pretty Hate Machine by Inverse Phase. You can buy it, too, via Bandcamp. Digital and CD! (Alas, no gloomy-and-weirdly-stinky-black-casette-tape-with-white-lettering option. Anyone else remember those?)
Inverse Phase used eight different 8-bit systems: SID/6581 (Commodore 64), POKEY (Atari 800), straight 2A03 (NES), AY/SCC+ (MSX+Metal Gear 2 or Snatcher cartridge), SN76489 (Sega Master System), 2A03+VRC6 (Famicom+Castlevania 3 cartridge), LR35902 (Game Boy), and OPLL (MSX-MUSIC or Japanese Sega Master System).
That might as well be the title of Decoder, a German film that came out in 1984. Unreleased in the United States and forgotten until the Internet recovered it in recent years, Decoder is a fascinating relic of the early industrial ethos.
Written by Klaus Maeck, directed by Jürgen Muschalek, and based on The Electronic Revolution by William S. Burroughs, the film focuses on a lone audiophile who discovers that multinational corporations are controlling populations through muzak. By playing the mind-controlling, sedative non-music in elevators, fast food joints, lobbies and stores all over the country, corporations such as the evil H-Burger are able to produce a docile population of consumers. To combat this, our protagonist turns to industrial noise, and inspires a legion of “cassette terrorists” to covertly swap muzak tapes for sounds that are much more subliminally sinister, inciting riots all over Germany.
The film’s score was a collaboration between F.M. Einheit (Einsturzende Neubauten) and Dave Ball (Soft Cell), with contributions from Genesis P. Orridge and Alexander Hacke. In addition to scoring, F.M. Einheit, a.k.a Mufti, also plays the film’s protagonist. Other characters include cult film actor, scholar and artist Bill Rice, playing a sad-faced security official on a mission to foil the cassette terrorists’ plot, and inadvertent heroin-chic style icon/musicianChristiane Felscherinow, playing an amateur herpetologist/go-go dancer who looks eerily similar to Rooney Mara’s Liz Salander. Cameo appearances include Genesis P. Orridge and William S. Burroughs. The film is sprinkled with many other references to items you might find in a 1980s-era RE/Search publication, such as the appearance of a Brion Gysin Dreamachine inside a secret nightclub belonging to an industrial cult, as well as a giant Survival Research Laboratories logo on the wall of the protagonist’s studio.
One of the film’s most stunning features is the color palette. “Lensed by Johanna Heer,” writes Samantha Anne Scott, ”the film’s blunted, monochromatic color schemes — primarily red, green, and CRT blue — demarcate character, mood, and motivation … while doused with art house affectation, Decoder delineates a relatively cohesive narrative of corporatism, control, and the power of noise.” The full film is posted above.
This is “Pony”, a motion-sensitive kinetic sculpture by Tim Lewis. Unsettling and beautiful:
“Tim Lewis combines mechanical devices and sculpture to investigate, test and experiment with his own doubts and perception of the world.” (via)
Lewis, recently interviewed about his work by Dazed Digital, makes a compelling statement about the power inherent in tangibility:
I think that when you first approach a piece of art, and you imagine it and draw it, there’s a sense that it will always remain somewhat in your imagination. Its only when you take the 2D object and re-work it into the physical 3D world that it becomes somewhat more real. It no longer just exists in your eyes and mind, but instead has to react with the floors and walls around it in the physical world. For me, kinetic art highlights the importance of bringing both inventions and imagination into a physical existence.
Lewis’ work is regularly exhibited and promoted by the folks who run the Kinetica Museum and related events in Spitalfields, London. Their annual Kinetica Art Fair is coming up in February. As it has for the past several years, the Fair will bring together “galleries, art organisations and curatorial groups from around the world who focus on universal concepts and evolutionary processes though the convergence of kinetic, electronic, robotic, sound, light, time-based and multi-disciplinary new media art, science and technology.”
Are any of our UK readers going? Please do report back! It sounds amazing.