BTC: Future World Orchestra


Hooray for flarpy synths and dubious Danish E.T. impressions!

This cover of John Williams’ E.T. theme was recorded in 1983 by two yacht-rockin’ electropoppets known as the Future World Orchestra. It is, IMHO, so utterly beyond happystupidwonderful, some of you may have trouble restraining yourself from spasmodic flailing or propulsive flatulence.

Behold, below, as the space-age lotharios radiate raw moustachioed magnetism while performing their hit single “Desire” on the Italian music show Discoring:


Via Dirk Janssen, with thanks!

Here is the amazeballs cover of their 1982 album, Mission Completed:

And this, comrades, is the last offical Better Than Coffee of 2011. If the FWO ain’t afraid of the future, then let us not be, either. Onward and upward and o’er we go!

Have you called the White House yet?


Tom the Dancing Bug, via BoingBoing.

Plenty of websites have been reporting/debating/parsing the National Defense Authorization Act controversy for weeks now. In a nutshell, the NDAA contains provisions that have been worded so broadly, they’ll give any future president the power to imprison American citizens and legal residents of the U.S. indefinitely and without trial on the basis of accusation (even without proof) of a “belligerent act”.

Indefinitely. Without trial. This situation is not merely about politics; it’s about our most basic and precious civil rights.

If you can find a minute in the next 24 hours to call (202) 456-1414 to ask President Obama to change his mind, he still has until tomorrow (Dec 26th) to veto the bill.

It’s worth a shot.

[EDIT: Sunday, Dec 25. Apologies, folks. Looks like the office is closed until Tuesday. But, by all means, write a letter (even if it's too late): http://www.whitehouse.gov/contact/write-or-call#write ]

In Defense of H&M’s Fembots

Fashion retailer H&M recently got called out for using computer-generated bodies in their online catalogue.

The company has admitted that the bodies are “completely virtual,” with faces of real models pasted in. “This is a technique that is not new, it is available within the industry today,” said an H&M spokesperson. “The virtual mannequins are used in the same way as we use mannequins in our stores for ladies wear and menswear.”

Bloggers and media awareness groups have responded with appropriate criticism. Norwegian Broadcasting Corporation spokesman Helle Vaagland said, “this illustrates very well the sky-high aesthetic demands placed on the female body.” Blogger T.M. Gaouette writes, “I’m confused! If the intention is to just show the items of clothing, then why put real heads on fake bodies? Why not just put a fake head on the fake body? Is the real head needed so that we can relate to the models as human beings? But how is that possible when we are faced with a perfect body to which no one can relate?”

On Facebook, a couple of friends expressed concern that this trend will decrease the number of jobs available to working models. Another issue is the creepiness factor: “Man,” writes Jenna Sauer at Jezebel, “isn’t looking at the four identical bodies with different heads so uncanny?”

With that in mind, there are a few beautiful and amazing things going on here. First of all, there’s the unintentional modern art: this catalogue has brought us the haunting, Ringu-esque Model Without a Face. Also, this foray into the uncanny valley brings us one step closer to the age of the idoru. With teenage pop idol Aimi Eguchi, whose face is a composite of six different singers, and vocaloids (singing synthesizers) such as pigtailed holographic superstar Hatsune Miku, we’re almost there – in The Future. And even though H&M’s online catalogue conforms to the same beauty standard as any other big fashion retailer, this technology actually has the potential to subvert the paradigm altogether.

Imagine an online shop where your preferred weight/height/measurements are used to generate 3D models of the bodies that you want to see. Imagine if there was an API for this that could be used across all online clothing stores you visit, so that no matter what site you were looking at, the models appeared the way that you wanted them to. Standardized beauty ideals would become less relevant, because people would have greater control over their exposure to them.

In the short term, it may seem like computer-generated models reinforce a homogenous beauty standard. In the long term, this technology may pave the way towards greater body diversity and inclusiveness.

Vinicius Quesada’s “Blood Piss Blues” Series


“telemptyness”

Vinicius Quesada is a collage/street artist from São Paulo, Brazil. In 2010, he created a series of dystopian images titled Blood Piss Blues, “with real blood.

The images suggest a world in which the peak oil crisis has occurred, where children play in dismantled subway cars and where dense, polluted cities house homeless refugeessword-wielding geisha and… psychedelic cats. At least that’s one interpretation.

The paintings appear to be large and incredibly detailed; here is one tiny detail of the mega-cityscape, and another photo of one of the images wheat-pasted on Quesada’s wall. More images after the jump, and even more on Flickr. [via Surrogate Self]


“little kids playing on the subway”

“Hall of Thirty-Three Bays” by Hiroshi Sugimoto

A captivatingly atemporal silver gelatin print from 1995:


“Hall of Thirty-Three Bays” by Hiroshi Sugimoto

(Our 400px column width definitely ain’t doing the composition any favors; it’s worth taking the time to view this stunning image as large as possible.)

The work of Tokyo/NYC-based artist and photographer Hiroshi Sugimoto reflects a lifelong fascination with infinity and eternity. He has “spoken of his work as an expression of ‘time exposed’, or photographs serving as a time capsule for a series of events in time. His work also focuses on transience of life, and the conflict between life and death.” (via)

The story behind this particular image: these are the fiercely protected, rarely viewed 1001 statues of the Sanjusangendo, a 390-foot-long wooden temple in Kyoto containing thirty-three bays, also known as Sea of Buddha. Sugimoto was determined to show the statues as they were meant to be viewed during the Heian Perod (794-1185). It took seven years for Sugimoto to get permission to enter the “Hall of Thirty-Three Bays” with his camera equipment and capture the eight-hundred-year-old Armed Merciful Bodhisattva Avalokitesvara figures just as the early morning sunlight hit them, simultaneously illuminating one-thousand-and-one haloes. The resulting imagery is both ancient and somehow futuristic, infinite and immediate.

More beauty from Sugimoto:

The Tokyo that Tumblr Forgot

When I saw this striking image of Tokyo while riffling through my RSS feeds, my heart stopped. Supposedly, it’s a still from a forgotten video game made in 1995.

There’s something about this cityscape. I’ve been coming back to stare at the large version of it for two days now, marveling at all the details: that puffy-cheeked man and that lobster, the people on the streets, the density of the buildings, the beautiful pixel weave that makes up the clouds, and that ominous yellow moon. I want to know the story of this game world and its makers. If it’s a still from a mid-90s video game, very few people would have considered that art at the time. Now, in the world we live in, I could easily see this image selling at an art opening. If it turned out that this image was done by a contemporary pop artist, emulating/exaggerating the aesthetics of retro games, I would not be surprised. However, this image feels even more compelling to me precisely because it’s not that, but a forgotten relic, a lost gem, a genuine artifact.

Tumblr tells me (for once) that this striking image is from a video game called “Power Slave,” produced by Jellyfish Software in 1995. I’m not sure if I believe that; the only game titled Power Slave game I could find was this first-person shooter set in Egypt, released by Lobotomy Soft in 1997. Nothing in the game descriptions suggested the appearance of this scene. I checked out a couple of Power Slave playthroughs - not all 17 levels, but enough, including the intro and end, to be fairly sure that this scene was never among them. And the only Jellyfish Soft release that came up in my searches was Aerokid, an aviation game for kids, released in 1998. But then I read somewhere that on the Saturn conversion of PowerSlave included a hidden game. After some Googling, I found that name: Death Tank Zwei. With a name like that, I thought it sounded promising. But after looking through the entire game thanks to some guy’s research video for a Port-to-PC project on YouTube, I came to the conclusion that this game wasn’t the source of the image, either.

And that’s where the trail grew cold. Maybe I missed something. Maybe it’s just another beautiful Tumblr scrap I’ll never find the source of. Anyone have a clue?

Update: mystery solved, thanks to Coilhouse reader Fmtownsmarty. It’s Power Slave, a hentai first-person adventure/strategy game from Japan. “Tetsuya is a rather ordinary Japanese teenager, who prefers hanging out with his sweetheart Rika than going to school. His passion are 3D video games. The newest game machine which allows the player to completely submerge into the virtual world, modeled according to his desires, has captured his heart. But one thing is strange: lately, Tetsuya keeps seeing himself as a killer and rapist. Dreams begin to haunt him. Is this just a side-effect of the game, or does he have a dark side he knows nothing about?” Oh, Japan, don’t you ever change. <3

Occupy Everywhere: An Introduction

EDITOR’S NOTE– This is our friend Kim Boekbinder:


Photo by Marianne Bijou.

A musician, artist, and writer, Kim is currently venturing across the United States on her crowd-sourced, pre-sold Impossible Girl Tour. Over the next few weeks, Kim will also attend several Occupy Wall Street demonstrations taking place in various cities that she’s traveling to, and document her experiences on Coilhouse. What follows is her first installment: an introduction, and a call to join the conversation. Thank you, Kim.

_________________________________________________________

On the subway I saw a girl and boy, ages 13 or 14, talking about whether or not to go to the protest.

“It won’t make a difference.” The girl said, “We’ll never change anything.”

“I used to believe like you,” said the boy, “But you always gotta believe that you can make a difference in the world.”

They spoke about the movement and what it means, the First and Second Amendments, how many people lived in their homes, the color of different dog breeds, and dancing the Macarena, before getting off the subway at Fulton St – the stop closest to Liberty Square.

Occupy Wall Street has started a conversation. And right now a lot of that conversation is about the conversation itself.

While exploring the culture of Liberty Square today, I was randomly interviewed four times in the space of one hour, each time by a citizen journalist. One man wanted to make a video for his Facebook page to spread the word. Two young women were collecting interviews for their college newspaper; they weren’t working in any official capacity; they just knew that they needed to get this information back to their school and hoped the paper would publish it. These people came out with cameras, iPads, and pocket audio recorders, to learn why they were here and to share that with the world. And each time I was interviewed, I then interviewed them in return, and we would laugh together at the absurdity of this. We are all amateurs here. We are all experts.

People around America are confused, interested, annoyed, supportive, angry, joyous. But no one seems quite sure what Occupy Wall Street is.

“It’s like the 1960′s.”

“It’s the democratic answer to the Tea Party.”

“It’s just dirty hippies.”

There are as many explanations for what Occupy Wall Street is as there are people involved in it.

The energy here is electrifying. We can all feel that something important is happening. And we’re all looking for why or how or who or what it is exactly. But the movement is young, and plastic, it is changing and growing quickly. Politicians who want to co-opt it are not sure what that means. Seasoned journalists are confounded as to how to report this to the world. The minute you think you have it figured out, it slips away and changes, reconfigures itself into something exactly like, but also exactly unlike what you were just looking at.

The power of this movement right now is its openness, its caring organization. There is information everywhere. People who are unsure of whether or not they support the movement are openly invited to engage in the conversation at the info booth. There is a feeling of immediate inclusion, if you want it. Passive observation is also welcomed. Tourists wave as their tour buses pass by. Skeptics dig for signs of failure. Journalists interview each other. Wall Street workers can be seen moving through the crowd, investigating this occupation of their hallowed ground.

Accountability, transparency, communication, nonviolence, and compassion are not just fetishes or dogma here: they are the foundation on which everything that happens next is being built. We have the technology now to ensure instant accountability, transparency, and communication. And we have a history of highly successful compassionate and nonviolent movements to draw from.

So while the movement figures out what it is and how to communicate that to the world, it is also constantly checking itself, holding itself accountable, sloughing off anything that deviates from the message it is still forming. It is no small feat– amazing to watch, even more amazing to be a part of. There is no such thing as a neutral observer here, because each person here is recognized as a vital part of the process.

I’ve been gathering samples of the movement for days: observing, recording, asking, listening to speeches, interviewing people, singing along to songs, wiggling my fingers to express my consent or dissent. I am both passive observer and passionate activist. I know exactly what is going on here, and I don’t know how to tell you. You must read, watch, hear, experience as much of it as you can. You must agree and disagree for yourself.

The conversation is yours, we cannot have it without you.


Liberty Square, October, 2011. Photo by Kim Boekbinder.

In the following days and weeks I will be exploring OWS and other Occupations around America as I tour: NYC, San Francisco, Portland, New Orleans, Boston.

There is continual coverage from many good media sites. My favorites for today:

“Stay hungry. Stay foolish.” (Goodbye, Steve Jobs.)

“I find it rather fascinating how respected Steve Jobs was by corporate capitalist bigwigs and art freak anarchists alike.” - @colinaut. “Steve Jobs dies. Protesters being beaten on Wall Street. Custom stem-cell cloning achieved. Hell of a night. Rest easy.” – @warrenellis. “Man, I’m really, really sad. I always wanted to meet Jobs, always wanted to thank him for basically inventing my world.” – @jzellis “Overheard from one of the nearby reporters [at the SF Apple Store]: ‘I’ll keep looking, but nobody here is crying yet.’” – @DocPop. “Gone way too soon. Thanks for everything Steve.” – @zoecello. “Wow, even my retired dad is sending me RIP Steve Jobs emails – from his iPad.” – @claytoncubitt “If you want to honor Steve, don’t mourn. Do your best work every day. Live your life to the fullest. Never settle. His spirit lives on.” – @sdw “iRIP, Steve Jobs. Thank you for making incredible things, so we can live in the future.” – @wilw

“Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma – which is living with the results of other people’s thinking. Don’t let the noise of other’s opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.”

- Steve Jobs,
(February 24, 1955 – October 5, 2011)

Gorgeous, Fascinating “Blade Runner” Con Reel

Apparently, this reel has not been shown anywhere since it ran the con circuit in 1982; not in screenings, not on any of the DVDs.* And… it’s… guh… braingasm.


*I’ve been informed it is, in fact, included on a recent Blu-Ray/DVD edition.

“One of the Blade Runner Convention Reels featuring interviews with Ridley Scott, Syd Mead and Douglas Trumbull about making Blade Runner universe. This 16 mm featurette, made by M. K. Productions in 1982, is specifically designed to circulate through the country’s various horror, fantasy and science fiction conventions. ”

Via Ed Brubaker.

Tilda Swinton, The Woman Who Fell to Earth

This month, timeless alien beauty Tilda Swinton (the polyamorous, gender-defying star best known for starring as the hero/heroine of Orlando, based on the Virginia Woolf novel of the same name) appeared in a photo shoot for W Magazine by Tim Walker inspired by David Bowie’s The Man Who Fell to Earth. In the interview accompanying the shoot, Swinton cites both Bowie and her father as figures who influenced her style. “They are individuals with whom I share the same planetary DNA,” she says. Of her father’s uniforms, Swinton says: “from childhood, I remember more about his black patent, gold livery, scarlet-striped legs, and medal ribbons than I do of my mother’s evening dresses. I would rather be handsome, as he is, for an hour than pretty for a week.”

This is not the first time that Tilda Swinton has appeared in a David Bowie-inspired shoot. Previously, she emulated Ziggy Stardust-era Bowie in a 2009 shoot with Craig McDean.

I don’t know if I’ll ever understand Tilda Swinton being a Roman Polanski apologist, but these photos sure are stunning.